Explore TCAT’s new Complete Streets Game!
The Complete Streets Game is a capacity-building workshop tool that enables participants to play with re-arranging and rebuilding their neighbourhood streets and to visualize what the opportunities and options can be. The game is a fun, interactive exercise that helps groups understand the size and scale of different modes of transportation and work collaboratively to re-imagine a local street as a complete street.
Since 2013, the Complete Streets Game has been used across Canada by non-profit groups, business improvement associations, schools and public health and planning staff to collaboratively re-imagine streets in a fun, accessible and interactive way. Its success as an engagement tool led us to develop Version 2.0 in 2018, a more durable edition with magnetic street sections that were expanded and updated to match the most current transportation standards. Version 2.0 sold out quickly, and building on the momentum of the game, we surveyed purchasers and further improved the game. In September 2019, we launched an improved Complete Streets Game 3.0!
Each game contains a set of graphic magnets that represent different components of streets (e.g. bike lanes, sidewalks, bus lanes, vehicular travel lanes, trees, benches, etc.), drawn to scale. Four to six players work together to arrange and re-arrange the magnets and build consensus as to their ideal street cross section.
Each set is fully bilingual, and contains:
110 Magnetic game pieces
1 Fully illustrated bilingual game instructions
1 Quick reference guide
10 Character cards
10 Challenge cards
Number of players: 4-6 per set